Category: Regions of the Great Rift

Land of Zandador

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is Zandador.

The Land of Zandador is in the middle of the Great Rift.  The weather is near perfect all year, and the land is the most habitable in the entire Rift.  The river that runs through the middle of Zandador breaks off into various streams, allowing people to set up cities and villages all over the land.

North Zandador is hilly and mountainous.  South Zandador is swamp land along the river, then turns into rolling meadows and farmland.  Dragon Stalkers share Zandador with humans but have their own distinct territories in the outer corners of the land. 

Those who live in Zandador are direct descendants of Javan, one of the original 49 human settlers of the Great Rift.   They have tan skin and dark, red or blonde hair.  They’re also the only ones with the ability to communicate telepathically with the dragons. 

They believed man should work with the dragons and that the dragons were able to thrive when given a purpose:  to serve and protect man.  Riding dragons and thus gaining their loyalty gave the dragons that purpose without the dragons having to lose their free will.

As a result of these beliefs, they became known as the Collector Bloodline.

When they won the first Battle for the Throne, they claimed the Land of Zandador as their own. 

To find out more about the dragons, Bloodlines and the regions of the Great Rift, check out The Dragon Collector.

The Land of No Return

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is The Land of No Return.

The Land of No Return is southernmost region of the Great Rift; a Y-shaped canyon separates it from Keckrick and Varzack to the north. 

Like its counterpart Xyies at the northern tip of the Great Rift, the Land of No Return is cold and barren.  But unlike Xyies, there are no underground caves to provide a safe haven from the below freezing temperatures or the wind, snow and ice storms that constantly sweep across the land. 

Because of its uninhabitable nature, the Dark King uses the Zandadorian Portal to banish lawbreakers and traitors to this region. 

No one who has been banished to the Land of No Return has ever returned.

To find out more about the regions of the Great Rift, check out The Dragon Collector. ffffff

Varzack

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is Varzack.

Varzack is the region below the southeast half of Zandador.  It is bordered by Keckrick to the west, the purple ocean to the east and the Land of No Return to the south.  A desert separates it from Zandador, and a Y-shaped canyon separates it from its other neighboring regions.

Varzack itself is a mountainous and rocky region.  The trees in the mountains grow tall, thick and fast; they reach their full height within a year of being planted.  The rocks and stones come in all shapes, sizes and colors.  The wood, rocks and stones are used all over the Great Rift in the construction of homes and buildings.

Those who live in Varzack are dark-skinned people and descendants of Gomer, one of the original 49 human settlers of the Great Rift.  They developed an insatiable thirst for power and control once they discovered that a dragon would become subservient to anyone who cut off the tip of its tail.

They believed dragons were to be used, not be useful.  Their goal was to enslave all dragons, and use those dragons as tools to gain power over man.

As a result of these beliefs, they became known as the Hunter Bloodline.

When they lost the first Battle for the Throne to the Collector Bloodline, they retreated from the Land of Zandador and moved south to Varzack.  There they learned the art of building and became master artisans in the use of both stone and wood.

To find out more about the dragons, Bloodlines and the regions of the Great Rift, check out The Dragon Collector.

Keckrick

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is Keckrick.

Keckrick is the region below the southwest half of Zandador.  It is bordered by Varzack to the east, the red ocean to the west and the Land of No Return to the south.  A desert separates it from Zandador, and a Y-shaped canyon separates it from its other neighboring regions.

Keckrick itself is a lush rain forest.  An array of plants, trees and flowers grow in this region and are used in many foods and medicines all over the Great Rift. 

Those who live in Keckrick are brown-skinned people with black hair and are descendants of Tiras, one of the original 49 human settlers of the Great Rift.  They believed that dragons should be free to live how they please without any interference from man.  They also believed man should protect the dragons, not require dragons to protect or serve man. 

As a result of these beliefs, they become known as the Protector Bloodline.

When they lost the first Battle for the Throne to the Collector Bloodline, they retreated from the Land of Zandador and moved south to Keckrick.  To protect the plants and animals of the rain forest, they spread out and set up small communities all over the region.  That way they only had to clear tiny sections of land here and there to build their homes.

They are a peaceful people who keep to themselves but won’t hesitate to fight to protect Dragon Stalkers from harm.

To find out more about the dragons, Bloodlines and the regions of the Great Rift, check out The Dragon Collector.

Tirza

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is Tirza.

Tirza is the area south and east of Gibbet and is more than twice the size of Xyies and Gibbet combined.  The northern corner of the region contains volcanoes while most of the rest of the area is a bleak desert.  The only exception is the far eastern shore that is dominated by a huge lake, trees and meadows.

Those who live in Tirza are descendants of Madai, one of the original 49 human settlers of the Great Rift.  They grew to be unusually tall and built one of their first villages on Dawn Stalker territory, something the first king of Zandador strictly forbade. 

The dragons showed their disapproval of the encroachment by attacking the village and killing the inhabitants.  The remaining Madai descendants vowed vengeance by wiping out the dragons and became known as the Destroyer Bloodline.

When they lost the first Battle for the Throne to the Collector Bloodline, they fled the Land of Zandador and moved north to Tirza.  They inhabited the area around the lake and devoted themselves to training for war with the dragons. 

To this day, they pride themselves on their ability to live primitive lives and destroy any animal that poses a threat to them.  The animal threats in Tirza include six-legged bears, flying skunks and needle-shooting porcupines.

To find out more about the dragons, Bloodlines and the regions of the Great Rift, check out The Dragon Collector.

Gibbet

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is Gibbet.

Gibbet is the territory just below the icy region of Xyies.  It is a warm region shaped like the palm of a hand; the abundance of wild monkeys and thick jungles make building there challenging.

Those who live in the thickets of Gibbet are descendants of Tubal, one of the original 49 human settlers of the Great Rift.  They are tough, crafty folks who developed a genetic tendency toward dwarfism. 

Their small height made them feel like outcasts in the Land of Zandador, so they moved north and set up their own secluded community in Gibbet, far away from dragons and the conflict between the Dragon Stalker Bloodlines. 

Rather than clearing the land of trees in order to build homes, they learned to build in the trees and thrive alongside the monkeys.   The monkeys have thus grown protective of the dwarves and swarm to attack any strangers who trespass in their land.


To find out more about the dragons and regions of the Great Rift, check out The Dragon Collector. fff

Xyies

The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons.  It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.

It is comprised of seven distinct regions, one of which is Xyies.

Xyies is the northern most tip of the Great Rift.  It looks like a giant thumb covered by a white, icy landscape. 

Xyies is a cold, barren land; the only habitable places are in underground caves.

Those who live in the caves of Xyies are descendants of Meschech, one of the original 49 human settlers of the Great Rift.  They migrated to Xyies from the Land of Zandador in order to avoid the conflict between the four Dragon Stalker Bloodlines and get as far away from the dragons of Zandador as possible. 

Xyiens survive on the fruits, nuts and vegetables they grow underground and the water they distill from the icy surface above.  They are extremely intelligent but lack pigmentation in their skin, making them a small nation of underground albinos.

To find out more about the dragons and regions of the Great Rift, check out The Dragon Collector.