The Great Rift is the dimension God created after the flood to preserve the animals who wouldn’t be able to survive earth’s post-flood atmosphere, such as dragons. It is an odd-shaped island in the midst of red and purple seas that is roughly the width and length of the Atlantic Ocean.
It is comprised of seven distinct regions, one of which is Varzack.
Varzack is the region below the southeast half of Zandador. It is bordered by Keckrick to the west, the purple ocean to the east and the Land of No Return to the south. A desert separates it from Zandador, and a Y-shaped canyon separates it from its other neighboring regions.
Varzack itself is a mountainous and rocky region. The trees in the mountains grow tall, thick and fast; they reach their full height within a year of being planted. The rocks and stones come in all shapes, sizes and colors. The wood, rocks and stones are used all over the Great Rift in the construction of homes and buildings.
Those who live in Varzack are dark-skinned people and descendants of Gomer, one of the original 49 human settlers of the Great Rift. They developed an insatiable thirst for power and control once they discovered that a dragon would become subservient to anyone who cut off the tip of its tail.
They believed dragons were to be used, not be useful. Their goal was to enslave all dragons, and use those dragons as tools to gain power over man.
As a result of these beliefs, they became known as the Hunter Bloodline.
When they lost the first Battle for the Throne to the Collector Bloodline, they retreated from the Land of Zandador and moved south to Varzack. There they learned the art of building and became master artisans in the use of both stone and wood.
To find out more about the dragons, Bloodlines and the regions of the Great Rift, check out The Dragon Collector.
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